Skip to main content

Release notes

This page provides the release notes for Video Calling.

Video SDK

v6.2.2

v6.2.2 was released on August 1, 2023.

New features

  1. Wildcard token

    This release introduces wildcard tokens. Agora supports setting the channel name used for generating a token as a wildcard character. The token generated can be used to join any channel if you use the same user id. In scenarios involving multiple channels, such as switching between different channels, using a wildcard token can avoid repeated application of tokens every time users joining a new channel, which reduces the pressure on your token server. See Secure authentication with tokens.

    All 4.x SDKs support using wildcard tokens.
  2. Preloading channels

    This release adds preloadChannel and preloadChannelWithUserAccount methods, which allows a user whose role is set as audience to preload channels before joining one. Calling the method can help shortening the time of joining a channel, thus reducing the time it takes for audience members to hear and see the host.

    When preloading more than one channels, Agora recommends that you use a wildcard token for preloading to avoid repeated application of tokens every time you joining a new channel, thus saving the time for switching between channels. See Secure authentication with tokens.

  3. Customized background color of video canvas

    In this release, the backgroundColor member has been added to VideoCanvas, which allows you to customize the background color of the video canvas when setting the properties of local or remote video display.

  4. Publishing video streams from different sources (Windows, macOS)

    This release adds the following members in ChannelMediaOptions to allow you publish video streams captured from the third and fourth camera or screen:

    • publishThirdCameraTrack: Publishing the video stream captured from the third camera.
    • publishFourthCameraTrack: Publishing the video stream captured from the fourth camera.
    • publishThirdScreenTrack: Publishing the video stream captured from the third screen.
    • publishFourthScreenTrack: Publishing the video stream captured from the fourth screen.
    For one RtcConnection, Agora supports publishing multiple audio streams and one video stream at the same time.

Improvements

  1. Improved camera capture effect (Android, iOS)

    This release has improved camera capture effect in the following aspects:

    1. Support for camera exposure adjustment

      This release adds isCameraExposureSupported to query whether the device supports exposure adjustment and setCameraExposureFactor to set the exposure ratio of the camera.

    2. Optimization of default camera selection (iOS)

      Since this release, the default camera selection behavior of the SDK is aligned with that of the iOS system camera. If the device has multiple rear cameras, better shooting perspectives, zooming capabilities, low-light performance, and depth sensing can be achieved during video capture, thereby improving the quality of video capture.

  2. Virtual Background Algorithm Upgrade

    This version has upgraded the portrait segmentation algorithm of the virtual background, which comprehensively improves the accuracy of portrait segmentation, the smoothness of the portrait edge with the virtual background, and the fit of the edge when the person moves. In addition, it optimizes the precision of the person's edge in scenarios such as meetings, offices, homes, and under backlight or weak light conditions.

  3. Channel media relay

    The number of target channels for media relay has been increased to 6. When calling startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx, you can specify up to 6 target channels.

  4. Enhancement in video codec query capability

    To improve the video codec query capability, this release adds the codecLevels member in CodecCapInfo. After successfully calling queryCodecCapability, you can obtain the hardware and software decoding capability levels of the device for H.264 and H.265 video formats through codecLevels.

This release includes the following additional improvements:

  1. To improve the switching experience between multiple audio routes, this release adds the setRouteInCommunicationMode method. This method can switch the audio route from a Bluetooth headphone to the earpiece, wired headphone or speaker in communication volume mode (MODE_IN_COMMUNICATION). (Android)
  2. The SDK automacially adjusts the frame rate of the sending end based on the screen sharing scenario. Especially in document sharing scenarios, this feature avoids exceeding the expected video bitrate on the sending end to improve transmission efficiency and reduce network burden.
  3. To help users understand the reasons for more types of remote video state changes, the remoteVideoStateReasonCodecNotSupport enumeration has been added to the onRemoteVideoStateChanged callback, indicating that the local video decoder does not support decoding the received remote video stream.

Issues fixed

This release fixed the following issues:

  • Occasionally, noise occurred when the local user listened to their own and remote audio after joining the channel. (macOS)
  • Slow channel reconnection after the connection was interrupted due to network reasons.
  • In screen sharing scenarios, the delay of seeing the shared screen was occasionally higher than expected on some devices.
  • In custom video capturing scenarios, setBeautyEffectOptions, setLowlightEnhanceOptions, setVideoDenoiserOptions, and setColorEnhanceOptions could not load extensions automatically.
  • In multi-device audio recording scenarios, after repeatedly plugging and unplugging or enabling/disabling the audio recording device, no sound could be heard occasionally when calling the startRecordingDeviceTest to start an audio capturing device test. (Windows)

API changes

Added

  • setCameraExposureFactor (Android, iOS)
  • isCameraExposureSupported (Android, iOS)
  • preloadChannel
  • preloadChannelWithUserAccount
  • updatePreloadChannelToken
  • setRouteInCommunicationMode (Android)
  • The following members in ChannelMediaOptions:
    • publishThirdCameraTrack (Windows, macOS)
    • publishFourthCameraTrack (Windows, macOS)
    • publishThirdScreenTrack (Windows, macOS)
    • publishFourthScreenTrack (Windows, macOS)
  • CodecCapLevels
  • VideoCodecCapabilityLevel
  • backgroundColor in VideoCanvas
  • codecLevels in CodecCapInfo
  • remoteVideoStateReasonCodecNotSupport in RemoteVideoStateReason

v6.2.1

This version was released on June 21, 2023.

Improvements

This version improves the network transmission strategy, enhancing the smoothness of audio and video interactions.

Issues fixed

This version fixed the following issues:

  • Inability to join channels caused by SDK's incompatibility with some older versions of AccessToken.
  • After the sending end called setAINSMode to activate AI noise reduction, occasional echo was observed by the receiving end.
  • Brief noise occurred while playing media files using the media player.
  • After enabling the screen sharing feature on the sending end, there was high delay until the receiving end could see the shared screen. (macOS)
  • Occasional crash after calling the destroyMediaPlayer method. (iOS)
  • When the sending end mixed and published two streams of video captured by two cameras locally, the video from the second camera was occasionally missing on the receiving end. (Windows)
  • In screen sharing scenarios, some Android devices experienced choppy video on the receiving end. (Android)

v6.2.0

v6.2.0 was released on May 29, 2023.

Compatibility changes

If you use the features mentioned in this section, ensure that you modify the implementation of the relevant features after upgrading the SDK.

1. Video capture (Windows, iOS)

This release optimizes the APIs for camera and screen capture function. As of v6.2.0, ensure you use the alternative methods listed in the table below and specify the video source by setting the sourceType parameter:

Deleted methodsAlternative methods |
  • startPrimaryCameraCapture (Windows)
  • startSecondaryCameraCapture (Windows, iOS)
  • startCameraCapture
  • stopPrimaryCameraCapture (Windows)
  • stopSecondaryCameraCapture (Windows, iOS)
  • stopCameraCapture
  • startPrimaryScreenCapture (Windows)
  • startSecondaryScreenCapture (Windows)
  • startScreenCaptureBySourceType (Windows)
  • stopPrimaryScreenCapture (Windows)
  • stopSecondaryScreenCapture (Windows)
  • stopScreenCaptureBySourceType (Windows)

    2. Video data acquisition

    • The onCaptureVideoFrame and onPreEncodeVideoFrame callbacks are added with a new parameter called sourceType, which is used to indicate the specific video source type.

    • The following callbacks are deleted. Get the video source type through the sourceType parameter in the onPreEncodeVideoFrame and onCaptureVideoFrame callbacks (Windows):

      • onSecondaryPreEncodeCameraVideoFrame
      • onScreenCaptureVideoFrame
      • onPreEncodeScreenVideoFrame
      • onSecondaryPreEncodeScreenVideoFrame

    3. Channel media options

    • publishCustomAudioTrackEnableAec in ChannelMediaOptions is deleted. Use publishCustomAudioTrack instead.
    • publishTrancodedVideoTrack in ChannelMediaOptions is renamed to publishTranscodedVideoTrack.
    • publishCustomAudioSourceId in ChannelMediaOptions is renamed to publishCustomAudioTrackId.

    4. Local video mixing (Windows)

    • The VideoInputStreams in LocalTranscoderConfiguration is changed to videoInputStreams.
    • The MediaSourceType in TranscodingVideoStream is changed to VideoSourceType.

    5. Video encoder algorithm

    As of this release, the SDK optimizes the video encoder algorithm and upgrades the default video encoding resolution from 640 × 360 to 960 × 540 to accommodate improvements in device performance and network bandwidth, providing users with a full-link HD experience in various audio and video interaction scenarios.

    Call the setVideoEncoderConfiguration method to set the expected video encoding resolution in the video encoding parameters configuration.

    The increase in the default resolution affects the aggregate resolution and thus the billing rate. See Pricing.

    6. Miscellaneous

    • onApiCallExecuted is deleted. Agora recommends getting the results of the API implementation through relevant channels and media callbacks.
    • The IAudioFrameObserver class is renamed to IAudioPcmFrameSink, thus the prototypes of the following methods are updated accordingly:
      • onFrame
      • registerAudioFrameObserver and unregisterAudioFrameObserver in MediaPlayer
    • startChannelMediaRelay, updateChannelMediaRelay, startChannelMediaRelayEx, and updateChannelMediaRelayEx are deprecated. Use startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx instead.

    New features

    1. AI Noise Suppression

    This release introduces public APIs for the AI Noise Suppression function. Once enabled, the SDK automatically detects and reduces background noises. Whether in bustling public venues or real-time competitive arenas that demand lightning-fast responsiveness, this function guarantees optimal audio clarity, providing users with an elevated audio experience. You can enable this function through the newly-introduced setAINSMode method and set the noise suppression mode to balance, aggressive, or low latency according to your scenarios.

    Agora charges separately for this function. See AI Noise Suppression unit pricing.

    2. Enhanced Virtual Background

    To increase the fun of real-time video calls and protect user privacy, this version has enhanced the Virtual Background feature. You can now set custom backgrounds of various types by calling the enableVirtualBackground method, including:

    • Process the background as alpha information without replacement, only separating the portrait and the background. This can be combined with the local video mixing feature to achieve a portrait-in-picture effect.
    • Replace the background with various formats of local videos.

    See Virtual Background documentation.

    3. Video scenario settings

    This release introduces setVideoScenario for setting the video application scene. The SDK will automatically enable the best practice strategy based on different scenes, adjusting key performance indicators to optimize video quality and improve user experience. Whether it is a formal business meeting or a casual online gathering, this feature ensures that the video quality meets the requirements.

    Currently, this feature provides targeted optimizations for real-time video conferencing scenarios, including:

    • Automatically activate multiple anti-weak-network technologies to enhance the capability and performance of low-quality video streams in meeting scenarios where high bitrate is required, ensuring smoothness when multiple streams are subscribed to by the receiving end.
    • Monitor the number of subscribers for the high-quality and low-quality video streams in real time, dynamically adjusting the configuration of the high-quality stream and dynamically enabling or disabling the low-quality stream, to save uplink bandwidth and consumption.

    4. Local video mixing (macOS, iOS, Android)

    This release adds the local video mixing feature. You can use the startLocalVideoTranscoder method to mix and render multiple video streams locally, such as camera-captured video, screen sharing streams, video files, images, etc. This allows you to achieve custom layouts and effects, making it easy to create personalized video display effects to meet various scenario requirements, such as remote meetings, live streaming, online education, while also supporting features like portrait-in-picture effect.

    Additionally, the SDK provides the updateLocalTranscoderConfiguration method and the onLocalVideoTranscoderError callback. After enabling local video mixing, you can use the updateLocalTranscoderConfiguration method to update the video mixing configuration. Where an error occurs in starting the local video mixing or updating the configuration, you can get the reason for the failure through the onLocalVideoTranscoderError callback.

    Local video mixing requires more CPU resources. Therefore, Agora recommends enabling this function on devices with higher performance.

    5. Local video mixing (Windows)

    This release adds the onLocalVideoTranscoderError callback. When there is an error in starting or updating the local video mixing, the SDK triggers this callback to report the reason for the failure.

    6. Cross-device synchronization

    In real-time collaborative singing scenarios, network issues can cause inconsistencies in the downlinks of different client devices. To address this, this release introduces getNtpWallTimeInMs for obtaining the current Network Time Protocol (NTP) time. By using this method to synchronize lyrics and music across multiple client devices, users can achieve synchronized singing and lyrics progression, resulting in a better collaborative experience.

    7. Instant frame rendering

    This release adds the enableInstantMediaRendering method to enable instant rendering mode for audio and video frames, which can speed up the first video or audio frame rendering after the user joins the channel.

    8. Video rendering tracing

    This release adds the startMediaRenderingTracing and startMediaRenderingTracingEx methods. The SDK starts tracing the rendering status of the video frames in the channel from the moment this method is called and reports information about the event through the onVideoRenderingTracingResult callback.

    Agora recommends that you use this method in conjunction with the UI settings, such as buttons and sliders, in your app. For example, call this method when the user clicks Join Channel button and then get the indicators in the video frame rendering process through the onVideoRenderingTracingResult callback. This enables developers to optimize the indicators and improve the user experience.

    Improvements

    1. Voice changer

    This release introduces the setLocalVoiceFormant method that allows you to adjust the formant ratio to change the timbre of the voice. This method can be used together with the setLocalVoicePitch method to adjust the pitch and timbre of voice at the same time, enabling a wider range of voice transformation effects.

    2. Enhanced screen share (Android, iOS)

    This release adds the queryScreenCaptureCapability method, which is used to query the screen capture capabilities of the current device. To ensure optimal screen sharing performance, particularly in enabling high frame rates like 60 fps, Agora recommends you to query the device's maximum supported frame rate using this method beforehand.

    This release also adds the setScreenCaptureScenario method, which is used to set the scenario type for screen sharing. The SDK automatically adjusts the smoothness and clarity of the shared screen based on the scenario type you set.

    3. Improved compatibility with audio file types (Android)

    As of this release, you can use the following methods to open files with a URI starting with content://:

    • startAudioMixing
    • playEffect
    • openWithMediaSource

    4. Enhanced rendering compatibility (Windows)

    This release enhances the rendering compatibility of the SDK. Issues like black screens caused by rendering failures on certain devices are fixed.

    5. Audio and video synchronization

    For custom video and audio capture scenarios, this release introduces getCurrentMonotonicTimeInMs for obtaining the current Monotonic Time. By passing this value into the timestamps of audio and video frames, developers can accurately control the timing of their audio and video streams, ensuring proper synchronization.

    6. Multi-camera capture and multi-screen capture

    This release introduces startScreenCaptureBySourceType (PC only) and startCameraCapture. By calling these methods multiple times and specifying the sourceType parameter, developers can start capturing video streams from multiple cameras and screens for local video mixing or multi-channel publishing. This is particularly useful for scenarios such as remote medical care and online education, where multiple cameras and displays need to be connected.

    7. Channel media relay

    This release introduces startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx, allowing for a simpler and smoother way to start and update media relay across channels. With these methods, developers can easily start the media relay across channels and update the target channels for media relay with a single method. Additionally, the internal interaction frequency has been optimized, effectively reducing latency in function calls.

    8. Custom audio tracks

    To better meet the needs of custom audio capture scenarios, this release adds createCustomAudioTrack and destroyCustomAudioTrack for creating and destroying custom audio tracks. Two types of audio tracks are also provided for users to choose from, further improving the flexibility of capturing external audio source:

    • Mixable audio track: Supports mixing multiple external audio sources and publishing them to the same channel, suitable for multi-channel audio capture scenarios.
    • Direct audio track: Only supports publishing one external audio source to a single channel, suitable for low-latency audio capture scenarios.

    9. Video frame observer

    As of this release, the SDK optimizes the onRenderVideoFrame callback, and the meaning of the return value is different depending on the video processing mode:

    • When the video processing mode is processModeReadOnly, the return value is reserved for future use.
    • When the video processing mode is processModeReadWrite, the SDK receives the video frame when the return value is true. The video frame is discarded when the return value is false.

    Issues fixed

    This release fixed the following issues:

    • Occasional crashes occurred on Android devices when users joined or left a channel (Android).
    • When the host frequently switched the user role between broadcaster and audience in a short period of time, the audience members could not hear the audio of the host.
    • Occasional failure when enabling in-ear monitoring (Android).
    • Occasional loss of the onFirstRemoteVideoFrame callback during channel media relay (iOS).
    • The receiver actively subscribed to the high-quality stream but unexpectedly received a low-quality stream (iOS).
    • The receiver was receiving the low-quality stream originally and automatically switched to the high-quality stream after a few seconds (macOS).
    • Occasional echo (Android).
    • Occasional screen jitter during screen sharing (macOS).
    • Abnormal client status caused by an exception in the onRemoteAudioStateChanged callback (Android, iOS).
    • When using Agora Media Player to play RTSP video streams, the video images sometimes appeared pixelated (Windows).
    • Playing audio files with a sample rate of 48 kHz failed.
    • Crashes occurred after users set the video resolution as 3840 × 2160 and started CDN streaming on Xiaomi Redmi 9A devices (Android).
    • If the rendering view of the player was set as a UIViewController's view, the video was zoomed from the bottom-left corner to the middle of the screen when entering full-screen mode (macOS).
    • Adding an alpha channel to an image in the PNG or GIF format failed when the local client mixed video streams (Windows).
    • In real-time chorus scenarios, remote users heard noises and echoes when an OPPO R11 device joined the channel in the loudspeaker mode (Android).
    • When the playback of the local music finished, the onAudioMixingFinished callback was not properly triggered (Android).
    • After joining the channel, remotes users saw a watermark even though the watermark was deleted (Windows).
    • If a watermark was added after starting screen sharing, the watermark was not displayed on the screen (Windows).
    • When joining a channel and accessing an external camera, calling setDevice to specify the video capture device as the external camera did not take effect (macOS, Windows).
    • When using a video frame observer, the first video frame was occasionally missed on the receiver's end (Android).
    • When sharing screens in scenarios involving multiple channels, remote users occasionally saw black screens (Android).
    • When trying to outline the shared window and put it on top, the shared window did not stay on top of other windows (Windows).
    • Switching to the rear camera with the virtual background enabled occasionally caused the background to be inverted (Android).
    • When there were multiple video streams in a channel, calling some video enhancement APIs occasionally failed.
    • At the moment when a user left a channel, a request for leaving was not sent to the server and the leaving behavior was incorrectly determined by the server as timed out.

    API changes

    Added

    • startCameraCapture
    • stopCameraCapture
    • startScreenCaptureBySourceType (Windows, macOS)
    • stopScreenCaptureBySourceType (Windows, macOS)
    • startOrUpdateChannelMediaRelay
    • startOrUpdateChannelMediaRelayEx
    • getNtpWallTimeInMs
    • setVideoScenario
    • getCurrentMonotonicTimeInMs
    • onLocalVideoTranscoderError
    • startLocalVideoTranscoder (macOS, iOS, Android)
    • updateLocalTranscoderConfiguration (macOS, iOS, Android)
    • queryScreenCaptureCapability (iOS, Android)
    • setScreenCaptureScenario (iOS, Android)
    • setAINSMode
    • createAudioCustomTrack
    • destroyAudioCustomTrack
    • AudioTrackConfig
    • AudioAinsMode
    • AudioTrackType
    • VideoApplicationScenarioType
    • ScreenCaptureFramerateCapability
    • The domainLimit and autoRegisterAgoraExtensions members in RtcEngineContext
    • The sourceType parameter in onCaptureVideoFrame and onPreEncodeVideoFrame callbacks
    • The backgroundNone and backgroundVideo enumerators in backgroundSourceType

    Deprecated

    • startChannelMediaRelay
    • startChannelMediaRelayEx
    • updateChannelMediaRelay
    • updateChannelMediaRelayEx
    • onChannelMediaRelayEvent
    • ChannelMediaRelayEvent
    • enableInstantMediaRendering
    • startMediaRenderingTracing
    • startMediaRenderingTracingEx
    • onVideoRenderingTracingResult
    • MediaTraceEvent
    • VideoRenderingTracingInfo

    Deleted

    • startPrimaryScreenCapture (Windows)
    • startSecondaryScreenCapture (Windows)
    • stopPrimaryScreenCapture (Windows)
    • stopSecondaryScreenCapture (Window)
    • startPrimaryCameraCapture (Windows)
    • startSecondaryCameraCapture (Windows, iOS)
    • stopPrimaryCameraCapture (Windows)
    • stopSecondaryCameraCapture (Windows, iOS)
    • onSecondaryPreEncodeCameraVideoFrame (Windows)
    • onScreenCaptureVideoFrame (Windows)
    • onPreEncodeScreenVideoFrame (Windows)
    • onSecondaryPreEncodeScreenVideoFrame (Windows)
    • onApiCallExecuted
    • publishCustomAudioTrackEnableAec in ChannelMediaOptions in ChannelMediaOptions
    • enableRemoteSuperResolution
    • superResolutionType in RemoteVideoStats

    v6.1.0

    v6.1.0 was released on December 20, 2022.

    Compatibility changes

    This release deletes the sourceType parameter in enableDualStreamMode, because the SDK supports enabling dual-stream mode for various video sources captured by custom capture or SDK; you no longer need to specify the video source type.

    New features

    1. In-ear monitoring

    This release adds support for in-ear monitoring. You can call enableInEarMonitoring to enable the in-ear monitoring function.

    After successfully enabling the in-ear monitoring function, you can call registerAudioFrameObserver to register the audio observer, and the SDK triggers the onEarMonitoringAudioFrame callback to report the audio frame data. You can use your own audio effect processing module to preprocess the audio frame data of the in-ear monitoring to implement custom audio effects. Agora recommends that you call the setEarMonitoringAudioFrameParameters method to set the audio data format of in-ear monitoring. The SDK calculates the sampling interval based on the parameters in this method and triggers the onEarMonitoringAudioFrame callback based on the sampling interval.

    To adjust the in-ear monitoring volume, you can call setInEarMonitoringVolume.

    2. Audio capture device test (Android)

    This release adds support for testing local audio capture devices before joining a channel. You can call startRecordingDeviceTest to start the audio capture device test. After the test is complete, call the stopPlaybackDeviceTest method to stop the audio capture device test.

    3. Local network connection types

    To make it easier for users to know the connection type of the local network at any stage, this release adds the getNetworkType method. You can use this method to get the type of network connection in use. The available values are UNKNOWN, DISCONNECTED, LAN, WIFI, 2G, 3G, 4G, and 5G. When the local network connection type changes, the SDK triggers the onNetworkTypeChanged callback to report the current network connection type.

    4. Audio stream filter

    This release introduces filtering audio streams based on volume. Once this function is enabled, the Agora server ranks all audio streams by volume and transports the three audio streams with the highest volumes to the receivers by default. The number of audio streams to be transported can be adjusted; contact support@agora.io to adjust this number according to your scenarios.

    Agora also supports publishers in choosing whether the audio streams being published are to be filtered based on volume. Streams that are not filtered bypass this filter mechanism and are transported directly to the receivers. In scenarios with a number of publishers, enabling this function helps reduce the bandwidth and device system pressure for the receivers.

    To enable this function, contact support@agora.io.

    5. Dual-stream mode

    This release optimizes the dual-stream mode. You can call enableDualStreamMode and enableDualStreamModeEx before and after joining a channel.

    The implementation of subscribing to a low-quality video stream is expanded. The SDK enables the low-quality video stream auto mode on the sender by default (the SDK does not send low-quality video streams). Follow these steps to enable sending low-quality video streams:

    1. The host at the receiving end calls setRemoteVideoStreamType or setRemoteDefaultVideoStreamType to initiate a low-quality video stream request.
    2. After receiving the application, the sender automatically switches to sending low-quality video stream mode.

    If you want to modify this default behavior, you can call setDualStreamMode and set the mode parameter to disableSimulcastStream (never send low-quality video streams) or enableSimulcastStream (always send low-quality video streams).

    6. Loopback device (Windows)

    The SDK uses the playback device as the loopback device by default. As of 6.1.0, you can specify a loopback device separately and publish the captured audio to the remote end.

    • setLoopbackDevice: Specifies the loopback device. If you do not want the current playback device to be the loopback device, you can call this method to specify another device as the loopback device.
    • getLoopbackDevice: Gets the current loopback device.
    • followSystemLoopbackDevice: Whether the loopback device follows the default playback device of the system.

    7. Spatial audio effect

    This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense-of-presence experience in virtual interactive scenarios.

    • Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling setZones. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listener experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user by calling setPlayerAttenuation and setRemoteAudioAttenuation respectively, and specify whether to use that setting to force an override of the sound attenuation parameter in setZones.
    • Doppler sound: You can enable Doppler sound by setting the enableDoppler parameter in SpatialAudioParams. The receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source and receiver (such as in a racing game scenario).
    • Headphone equalizer: You can use a preset headphone equalization effect by calling the setHeadphoneEQPreset method to improve the audio experience for users with headphones.

    8. Multiple cameras for video capture (iOS)

    This release supports multi-camera video capture. You can call enableMultiCamera to enable multi-camera capture mode, call startSecondaryCameraCapture to start capturing video from the second camera, and then publish the captured video to the second channel.

    To stop using multi-camera capture, you need to call stopSecondaryCameraCapture to stop the second camera capture, then call enableMultiCamera and set enabled to false.

    9. Headphone equalization effect

    This release adds the setHeadphoneEQParameters method, which is used to adjust the low- and high-frequency parameters of the headphone EQ. This is mainly useful in spatial audio scenarios. If you cannot achieve the expected headphone EQ effect after calling setHeadphoneEQPreset, you can call setHeadphoneEQParameters to adjust the EQ.

    10. Encoded video frame observer

    This release adds the setRemoteVideoSubscriptionOptions and setRemoteVideoSubscriptionOptionsEx methods. When you call the registerVideoEncodedFrameObserver method to register a video frame observer for the encoded video frames, the SDK subscribes to the encoded video frames by default. If you want to change the subscription options, you can call these new methods to set them.

    For more information about registering video observers and subscription options, see the API reference.

    11. MPUDP (MultiPath UDP) (Beta)

    As of this release, the SDK supports MPUDP protocol, which enables you to connect and use multiple paths to maximize the use of channel resources based on the UDP protocol. You can use different physical NICs on both mobile and desktop and aggregate them to effectively combat network jitter and improve transmission quality.

    To enable this feature, contact support@agora.io.

    12. Register extensions (Windows)

    This release adds the registerExtension method for registering extensions. When using a third-party extension, you need to call the extension-related APIs in the following order:

    loadExtensionProvider -> registerExtension -> setExtensionProviderProperty -> enableExtension

    13. Device management (Windows, macOS)

    This release adds a series of callbacks to help you better understand the status of your audio and video devices:

    • onVideoDeviceStateChanged: Occurs when the status of the video device changes.
    • onAudioDeviceStateChanged: Occurs when the status of the audio device changes.
    • onAudioDeviceVolumeChanged: Occurs when the volume of an audio device or app changes.

    14. Camera capture options

    This release adds the followEncodeDimensionRatio member in CameraCapturerConfiguration, which enables you to set whether to follow the video aspect ratio already set in setVideoEncoderConfiguration when capturing video with the camera.

    15. Multi-channel management

    This release adds a series of multi-channel related methods that you can call to manage audio and video streams in multi-channel scenarios.

    • The muteLocalAudioStreamEx and muteLocalVideoStreamEx methods are used to cancel or resume publishing a local audio or video stream, respectively.
    • The muteAllRemoteAudioStreamsEx and muteAllRemoteVideoStreamsEx are used to cancel or resume the subscription of all remote users to audio or video streams, respectively.
    • The startRtmpStreamWithoutTranscodingEx, startRtmpStreamWithTranscodingEx, updateRtmpTranscodingEx, and stopRtmpStreamEx methods are used to implement Media Push in multi-channel scenarios.
    • The startChannelMediaRelayEx, updateChannelMediaRelayEx, pauseAllChannelMediaRelayEx, resumeAllChannelMediaRelayEx, and stopChannelMediaRelayEx methods are used to relay media streams across channels in multi-channel scenarios.
    • The options parameter in the leaveChannelEx method, which is used to choose whether to stop recording with the microphone when leaving a channel in a multi-channel scenario.

    16. Video encoding preferences

    In general scenarios, the default video encoding configuration meets most requirements. For certain specific scenarios, this release adds the advanceOptions member in VideoEncoderConfiguration for advanced settings of video encoding properties:

    • CompressionPreference: The compression preferences for video encoding, which is used to select low-latency or high-quality video preferences.
    • EncodingPreference: The video encoder preference, which is used to select adaptive preference, software encoder preference, or hardware encoder video preferences.

    17. Client role switching

    In order to enable users to know whether the switched user role is low-latency or ultra-low-latency, this release adds the newRoleOptions parameter to the onClientRoleChanged callback. The value of this parameter is as follows:

    • audienceLatencyLevelLowLatency (1): Low latency.
    • audienceLatencyLevelUltraLowLatency (2): Ultra-low latency.

    18. Brand-new AI Noise Suppression

    The SDK supports a new version of Noise Suppression (versus the basic AI Noise Suppression in agora_rtc_engine: ^5.x). Compared to the previous Noise Suppression, the new AI Noise Suppression has better vocal fidelity, cleaner noise suppression, and add the Dereverberation capability. To enable this feature, contact support@agora.io.

    Improvements

    1. Video information change callback

    This release optimizes the trigger logic of onVideoSizeChanged, which can also be triggered and report the local video size change when startPreview is called separately.

    2. First video frame rendering (Windows)

    This release speeds up the first video frame rendering time to improve the video experience.

    3. Screen sharing

    In addition to the usability enhancements detailed in the fixed issued section, this release includes a number of functional improvements to screen sharing, as follows:

    Windows

    • New minimizeWindow member in ScreenCaptureSourceInfo to indicate whether the target window is minimized.
    • New enableHighLight, highLightColor, and highLightWidth members in ScreenCaptureParameters so that you can place a border around the target window or screen when screen sharing.
    • Compatibility with a greater number of mainstream apps, including WPS Office, Microsoft Office PowerPoint, Visual Studio Code, Adobe Photoshop, Windows Media Player, and Scratch.
    • Compatibility with additional devices and operating systems, including: Window 8 systems, devices without discrete graphics cards, and dual graphics devices.
    • Support for Ultra HD video (4K, 60 fps) on devices that meet the requirements. Agora recommends a device with an Intel Core i7-9750H CPU @ 2.60 GHz or better.

    macOS

    • Compatibility with additional devices and scenarios, including: dual graphics devices and screen sharing using external screens.
    • Support for Ultra HD video (4K, 60 fps) on devices that meet the requirements. Agora recommends a 2021 16" M1 Macbook Pro or better.

    4. Bluetooth permissions (Android)

    To simplify integration, as of this release, you can use the SDK to enable Android users to use Bluetooth normally without adding the BLUETOOTH_CONNECT permission.

    5. Relaying media streams across channels

    This release optimizes the updateChannelMediaRelay method as follows:

    • Before v6.1.0: If the target channel update fails due to internal reasons in the server, the SDK returns the error code relayEventPacketUpdateDestChannelRefused (8), and you need to call the updateChannelMediaRelay method again.
    • v6.1.0 and later: If the target channel update fails due to internal server reasons, the SDK retries the update until the target channel update is successful.

    6. Reconstructed AIAEC algorithm

    This release reconstructs the AEC algorithm based on the AI method. Compared with the traditional AEC algorithm, the new algorithm can preserve the complete, clear, and smooth near-end vocals under poor echo-to-signal conditions, significantly improving the system's echo cancellation and dual-talk performance. This gives users a more comfortable call and live-broadcast experience. AIAEC is suitable for conference calls, chats, karaoke, and other scenarios.

    7. Virtual background

    This release optimizes the virtual background algorithm. Improvements include the following:

    • The boundaries of virtual backgrounds are handled in a more nuanced way and image matting is is now extremely thin.
    • The stability of the virtual background is improved whether the portrait is still or moving, effectively eliminating the problem of background flickering and exceeding the range of the picture.
    • More application scenarios are now supported, and a user obtains a good virtual background effect day or night, indoors or out.
    • A larger variety of postures are now recognized, when half the body is motionless, the body is shaking, the hands are swinging, or there is fine finger movement. This helps to achieve a good virtual background effect in conjunction with many different gestures.

    Other improvements

    This release includes the following additional improvements:

    • Reduces the latency when pushing external audio sources.
    • Improves the performance of echo cancellation when using the audioScenarioMeeting scenario.
    • Improves the smoothness of SDK video rendering.
    • Reduces the CPU usage and power consumption of the local device when the host calls the muteLocalVideoStream method. (Windows, macOS)
    • Enhances the ability to identify different network protocol stacks and improves the SDK's access capabilities in multiple-operator network scenarios.

    Issues fixed

    This release fixes the following issues:

    All

    • When calling setVideoEncoderConfigurationEx in the channel to increase the resolution of the video, it occasionally failed.
    • When using the Agora media player to play videos, after you played and paused the video, and then called the seek method to specify a new position for playback, the video image occasionally remained unchanged; if you called the resume method to resume playback, the video was sometimes played at a speed faster than the original one.
    • When entering a live streaming room that has been played for a long time as an audience, the time for the first frame to be rendered was shortened.
    • The call getExtensionProperty failed and returned an empty string.
    • Audience members heard buzzing noises when the host switched between speakers and earphones during live streaming.

    Android

    • In online meeting scenarios, the local user and the remote user occasionally could not hear each other after the local user was interrupted by a call.
    • After calling setCloudProxy to set the cloud proxy, calling joinChannelEx to join multiple channels failed.

    iOS

    • Calling startAudioMixing to play music files in the ipod-library://item path failed.
    • Different timestamps for audio and video data were obtained simultaneously and separately via onRecordAudioFrame and onCaptureVideoFrame callbacks.

    Windows

    • When stopPreview was called to disable the local video preview, the virtual background that had been set up was occasionally invalidated.
    • Crashes occasionally occurred when exiting a channel and joining it multiple times with virtual background enabled and set to blur effect.
    • If the local client used a camera with a resolution set to 1920 × 1080 as the video capture source, the resolution of the remote video was occasionally inconsistent with the local client.
    • When capturing video through the camera, if the video aspect ratio set in CameraCapturerConfiguration was inconsistent with that set in setVideoEncoderConfiguration, the aspect ratio of the local video preview was not rendered according to the latter setting.
    • In screen sharing scenarios, when the user minimized and then restored the shared window, the remote video occasionally switched to the low-quality stream.
    • When the host started screen sharing during live streaming, the audience members sometimes heard echoes.
    • In screen sharing scenarios, the system volume of the local user occasionally decreased.
    • In screen sharing scenarios, a black screen appeared when sharing a screen between a landscape monitor and a portrait monitor.
    • In screen sharing scenarios with a window excluded, the application crashed when the specified shared area exceeded the screen resolution.
    • The application failed to exclude a window using the startScreenCaptureByDisplayId method for screen sharing.
    • In screen sharing scenarios, the screen seen by the remote user occasionally crashed, lagged, or displayed a black screen.
    • The uplink network quality reported by the onNetworkQuality callback was inaccurate for the user who was sharing a screen.
    • In screen sharing scenarios, when the user shared the screen by window, the mouse in the shared screen was not in its actual position.
    • When switching from a non-screen sharing scenario to a screen sharing one, the application occasionally crashed if the user did not switch the resolution accordingly.

    macOS

    • When capturing video through the camera, if the video aspect ratio set in CameraCapturerConfiguration was inconsistent with that set in setVideoEncoderConfiguration, the aspect ratio of the local video preview was not rendered according to the latter setting.
    • In screen sharing scenarios on Mac devices, when the user minimized or closed a shared application window, another window of the same application was automatically shared.
    • In screen sharing scenarios, the system volume of the local user occasionally decreased.
    • In screen sharing scenarios, the shared window of a split screen was not highlighted correctly.
    • In screen sharing scenarios, the screen seen by the remote user occasionally crashed, lagged, or displayed a black screen.
    • The uplink network quality reported by the onNetworkQuality callback was inaccurate for the user who was sharing a screen.
    • After starting and stopping the audio capture device test, there was no sound when the audio playback device was subsequently started.
    • The onVideoPublishStateChanged callback reported an inaccurate video source type.

    API changes

    Added

    • getNativeHandle
    • getPlaybackDefaultDevice
    • getRecordingDefaultDevice
    • enableDualStreamModeEx
    • setDualStreamMode
    • setDualStreamModeEx
    • SimulcastStreamMode
    • getNetworkType
    • setLoopbackDevice (Windows)
    • getLoopbackDevice (Windows)
    • followSystemLoopbackDevice (Windows)
    • setZones
    • setPlayerAttenuation
    • setRemoteAudioAttenuation
    • setHeadphoneEQPreset
    • setHeadphoneEQParameters
    • HeadphoneEqualizerPreset
    • enableMultiCamera (iOS)
    • setRemoteVideoSubscriptionOptions
    • setRemoteVideoSubscriptionOptionsEx
    • VideoSubscriptionOptions
    • AdvanceOptions
    • EncodingPreference
    • CompressionPreference
    • adjustUserPlaybackSignalVolumeEx
    • onRhythmPlayerStateChanged (Android, iOS)
    • RhythmPlayerStateType
    • RhythmPlayerErrorType
    • enableAudioVolumeIndicationEx
    • onVideoDeviceStateChanged (Windows, macOS)
    • onAudioDeviceStateChanged (Windows, macOS)
    • onAudioDeviceVolumeChanged (Windows, macOS)
    • registerExtension (Windows)
    • muteLocalAudioStreamEx
    • muteLocalVideoStreamEx
    • muteAllRemoteAudioStreamsEx
    • muteAllRemoteVideoStreamsEx
    • startRtmpStreamWithoutTranscodingEx
    • startRtmpStreamWithTranscodingEx
    • updateRtmpTranscodingEx
    • stopRtmpStreamEx
    • startChannelMediaRelayEx
    • updateChannelMediaRelayEx
    • pauseAllChannelMediaRelayEx
    • resumeAllChannelMediaRelayEx
    • stopChannelMediaRelayEx

    Modified

    • Adds isAudioFilterable in ChannelMediaOptions
    • Adds enableDoppler in SpatialAudioParams
    • Adds minimizeWindow in ScreenCaptureSourceInfo
    • Adds followEncodeDimensionRatio in CameraCapturerConfiguration
    • Adds options in leaveChannelEx
    • Adds advanceOptions in VideoEncoderConfiguration
    • Adds newRoleOptions in onClientRoleChanged
    • Adds setupMode, mediaPlayerId, and cropArea in VideoCanvas
    • Adds hwEncoderAccelerating in LocalVideoStats
    • Removes sourceType in enableDualStreamMode
    • enableInEarMonitoring: Supports Windows and macOS
    • setEarMonitoringAudioFrameParameters: Supports Windows and macOS
    • setInEarMonitoringVolume: Supports Windows and macOS
    • onEarMonitoringAudioFrame: Supports Windows and macOS
    • ScreenCaptureParameters: Supports Windows

    Deprecated

    • onApiCallExecuted: Use the callbacks triggered by specific methods instead.
    • relayEventPacketUpdateDestChannelRefused (8) in ChannelMediaRelayEvent

    v6.0.0

    v6.0.0 was released on September 29, 2022. This release is compatible with Video Calling 4.x.

    Compatibility changes

    This release changed SDK package name from agora_rtc_ng to agora_rtc_engine, and optimized the implementation of some features, resulting in incompatibility with v5.x. The following are the main features with compatibility changes:

    • Multiple channel
    • Media stream publishing control
    • Custom video capture and renderer (Media IO)
    • Error codes and warning codes

    After upgrading the SDK, you need to update the code in your app according to the business scenarios. See Migration guide for details.

    New features

    1. Multiple media tracks

    This release supports one RtcEngine instance to collect multiple audio and video sources at the same time and publish them to the remote users by setting RtcEngineEx and ChannelMediaOptions.

    • After calling joinChannel to join the first channel, call joinChannelEx multiple times to join multiple channels, and publish the specified stream to different channels through different user ID (localUid) and ChannelMediaOptions settings.
    • You can simultaneously publish multiple sets of video streams captured by multiple cameras or screen sharing by setting publishSecondaryCameraTrack and publishSecondaryScreenTrack in ChannelMediaOptions. (Windows)

    This release adds createCustomVideoTrack method to implement video custom capture. You can refer to the following steps to publish multiple custom captured video in the channel:

    1. Create a custom video track: Call the createCustomVideoTrack method to create a video track, and get the video track ID.
    2. Set the custom video track to be published in the channel: In each channel's ChannelMediaOptions, set the customVideoTrackId parameter to the ID of the video track you want to publish, and set publishCustomVideoTrack to true.
    3. Pushing an external video source: Call pushVideoFrame, and specify videoTrackId as the ID of the custom video track in step 2 in order to publish the corresponding custom video source in multiple channels.

    You can also experience the following features with the multi-channel capability:

    • Publish multiple sets of audio and video streams to the remote users through different user IDs (uid).
    • Mix multiple audio streams and publish to the remote users through a user ID (uid).
    • Combine multiple video streams and publish them to the remote users through a user ID (uid).

    2. Ultra HD resolution (Beta) (Windows, macOS)

    In order to improve the interactive video experience, the SDK optimizes the whole process of video capture, encoding, decoding and rendering, and now supports 4K resolution. The improved FEC (Forward Error Correction) algorithm enables adaptive switches according to the frame rate and number of video frame packets, which further reduces the video stuttering rate in 4K scenes.

    Additionally, you can set the encoding resolution to 4K (3840 × 2160) and the frame rate to 60 fps when calling setVideoEncoderConfiguration. The SDK supports automatic fallback to the appropriate resolution and frame rate if your device does not support 4K.

    This feature has certain requirements with regards to device performance and network bandwidth, and the supported upstream and downstream frame rates vary on different platforms. To enable this feature, contact support@agora.io.

    The increase in the default resolution affects the aggregate resolution and thus the billing rate. See Pricing.

    3. Full HD and Ultra HD resolution (Beta) (Android, iOS)

    In order to improve the interactive video experience, the SDK optimizes the whole process of video capturing, encoding, decoding and rendering. Starting from this version, it supports Full HD (FHD) and Ultra HD (UHD) video resolutions. You can set the dimensions parameter to 1920 × 1080 or higher when calling the setVideoEncoderConfiguration method. If your device does not support high resolutions, the SDK will automatically fall back to an appropriate resolution.

    The UHD resolution (4K, 60 fps) is currently in beta and requires certain device performance and network bandwidth. If you want to enable this feature, contact technical support.

    High resolution typically means higher performance consumption. To avoid a decrease in experience due to insufficient device performance, Agora recommends that you enable FHD and UHD video resolutions on devices with better performance.

    The increase in the default resolution affects the aggregate resolution and thus the billing rate. See Pricing.

    4. Agora media player

    To make it easier for users to integrate the Agora SDK and reduce the SDK's package size, this release introduces the Agora media player. After calling the createMediaPlayer method to create a media player object, you can then call the methods in the MediaPlayer class to experience a series of functions, such as playing local and online media files, preloading a media file, changing the CDN route for playing according to your network conditions, or sharing the audio and video streams being played with remote users.

    • Plays local and online media files.
    • Preloads media files.
    • Changes the CDN route for playing media files according your network conditions.
    • Shares the audio and video streams being played with remote users.
    • Caches data when playing media files.

    To make audios sound clearer and stay true to the original sound of audio files, this release adds the ultraHighQualityVoice enumeration. In scenarios that involve human voices, such as chatting or singing, you can call setVoiceBeautifierPreset and use this enumeration to experience ultra-high audio quality.

    5. Spatial audio

    NOTE: This feature is in experimental status. To enable this feature, contact support@agora.io. Contact Technical Support if needed.

    You can set the spatial audio for the remote user as following:

    • Local Cartesian Coordinate System Calculation Solution: This solution uses the LocalSpatialAudioEngine class to implement spatial audio by calculating the spatial coordinates of the remote user. You need to call updateSelfPosition and updateRemotePosition to update the spatial coordinates of the local and remote users respectively, so that the local user can hear the spatial audio of the remote user. Spatial effect

    • Local Cartesian Coordinate System Calculation Solution: This solution uses the LocalSpatialAudioEngine class to implement spatial audio. You need to call updateSelfPosition and updatePlayerPositionInfo to update the spatial coordinates of the local user and media player, respectively, so that the local user can hear the spatial audio effect of media player. Spatial effect

    6. Real-time chorus

    This release gives real-time chorus the following abilities:

    • Two or more choruses are supported.
    • Each singer is independent of each other. If one singer fails or quits the chorus, the other singers can continue to sing.
    • Very low latency experience. Each singer can hear each other in real time, and the audience can also hear each singer in real time.

    This release adds the audioScenarioChorus enumeration in AudioScenarioType. With this enumeration, users can experience ultra-low latency in real-time chorus when the network conditions are good.

    7. Enhanced channel management

    To meet the channel management requirements of various business scenarios, this release adds the following functions to the ChannelMediaOptions structure:

    • Sets or switches the publishing of multiple audio and video sources.
    • Sets or switches channel profile and user role.
    • Sets or switches the stream type of the subscribed video.
    • Controls audio publishing delay.

    Set ChannelMediaOptions when calling joinChannel or joinChannelEx to specify the publishing and subscription behavior of a media stream, for example, whether to publish video streams captured by cameras or screen sharing, and whether to subscribe to the audio and video streams of remote users. After joining the channel, call updateChannelMediaOptions to update the settings in ChannelMediaOptions at any time, for example, to switch the published audio and video sources.

    8. Screen sharing

    This release optimizes the screen sharing function. You can enable this function through the following ways.

    On Windows and macOS:

    • Call the startScreenCaptureByDisplayId method before joining a channel, and then call joinChannel [2/2] to join a channel and set publishScreenTrack or publishSecondaryScreenTrack as true.
    • Call the startScreenCaptureByDisplayId method after joining a channel, and then call updateChannelMediaOptions to set publishScreenTrack or publishSecondaryScreenTrack as true.

    On Android and iOS:

    • Call the startScreenCapture method before joining a channel, and then call joinChannel [2/2] to join a channel and set publishScreenCaptureVideo as true.
    • Call the startScreenCapture method after joining a channel, and then call updateChannelMediaOptions to set publishScreenCaptureVideo as true.

    9. Subscription allowlists and blocklists

    This release introduces subscription allowlists and blocklists for remote audio and video streams. You can add the user ID that you want to subscribe to in your allowlist, or in your blocklist if you do not want to subscribe to. You can experience this feature through the following APIs, and in scenarios that involve multiple channels, you can call the following methods in the RtcEngineEx interface.

    • setSubscribeAudioBlacklist: Set the audio subscription blocklist.
    • setSubscribeAudioWhitelist: Set the audio subscription allowlist.
    • setSubscribeVideoBlacklist: Set the video subscription blocklist.
    • setSubscribeVideoWhitelist: Set the video subscription allowlist.

    If a user is added in a blocklist and allowlist at the same time, only the blocklist takes effect.

    10. Set audio scenarios

    To make it easier to change audio scenarios, this release adds the setAudioScenario method. For example, if you want to change the audio scenario from AudioScenarioDefault to AudioScenarioGameStreaming when you are in a channel, you can call this method.

    11. Replace video feeds with images

    This release supports replacing video feeds with images when publishing video streams. You can call the enableVideoImageSource method to enable this function and choose your own images through the options parameter. If you disable this function, the remote users see the video feeds that you publish.

    12. Local video transcoder

    This release introduces local video transcoder with which you can locally merge multiple video streams into one. Common scenarios are as follows:

    When streaming or using media push, you can merge the frames of multiple anchors into one locally.

    To do this, you should merge multi-channel video streams collected locally (such as video captured by camera, screen sharing stream, video files and pictures) into one video stream. Then, release the merged stream in the channel.

    You can call the startLocalVideoTranscoder method to enable the local video transcoder and call the stopLocalVideoTranscoder method to stop the local video transcoder; After the local video transcoder is enabled, you can call updateLocalTranscoderConfiguration to update the configuration of the local video transcoder.

    13. Video device management

    A video capture device may support a variety of video formats, each of which supports a different combination of video frame width, video frame height, and frame rate.

    This release introduces the numberOfCapabilities and getCapability method to obtain the number of video formats supported by video capture devices and the details of video frames under specified video formats. When you call the startPrimaryCameraCapture or startSecondaryCameraCapture method to capture video using camera, you can obtain the video with the specified video format. The SDK will automatically select the video format for video capture equipment according to your settings in VideoEncoderConfiguration. In general, you don't need to use this set of new methods.

    Improvements

    1. Fast channel switching

    This release can achieve the same switching speed as switchChannel in agora_rtc_engine: ^5.x through the leaveChannel and joinChannel methods so that you don't need to take the time to call the switchChannel method.

    2. Push external video frames

    This releases supports pushing video frames in I422 format. You can call the pushVideoFrame method to push such video frames to the SDK.

    3. Voice pitch of the local user

    This release adds voicePitch in AudioVolumeInfo of onAudioVolumeIndication. You can use voicePitch to get the local user's voice pitch and perform business functions such as rating for singing.

    4. Video preview

    This release improves the implementation logic of startPreview. You can call the startPreview method to enable video preview at any time.

    5. Video types of subscription

    You can call the setRemoteDefaultVideoStreamType method to choose the video stream type when subscribing streams.

    Notifications

    2022.10

    • After you enable Notifications, your server receives the events that you subscribe to in the form of HTTPS requests.
    • To improve communication security between the Notifications and your server, Agora SD-RTN™ uses signatures for identity verification.
    • As of this release, you can use Notifications in conjunction with this product.

    AI Noise Suppression

    Agora charges additionally for this extension. See Pricing.

    v1.1.0

    Improvement

    This release improves the calculation performance of the AI-powered noise suppression algorithm.

    New features

    This release adds the following APIs and parameters:

    • APIs:
      • checkCompatibility: Checks whether the AI Noise Suppression extension is supported on the current browser.
      • setMode: Sets the noise suppression mode as AI noise suppression or stationary noise suppression.
      • setLevel: Sets the AI noise suppression level.
    • Parameters:
      • elapsedTime in onoverload: Reports the time in ms that the extension needs to process one audio frame.

    For API details, see AI Noise Suppression.

    Compatibility changes

    This release brings the following changes:

    • AI Noise Suppression supports Agora Video SDK for Web v4.15.0 or later.
    • The extension has Wasm dependencies only. Because JS dependencies are removed, you need to publish the Wasm files located in the node_modules/agora-extension-ai-denoiser/external directory again. If you have enabled the Content Security Policy (CSP), you need to modify the CSP configuration. See AI Noise Suppression for details.
    • The audio data is dumped in PCM format instead of WAV format.
    • To adjust the intensity of noise suppression, best practice is to call setLevel.

    v1.0.0

    First release.

    Virtual Background

    You may be charged for the usage of this extension. Contact support@agora.io for details.

    v1.1.3

    Fixed issues

    This release fixes the occasional issue of jagged background images on Chrome for Android.

    v1.1.2

    New features

    You can now specify the fit property when calling setOptions. This sets how the background is resized to fit the container. For API details, see Virtual background.

    Compatibility changes

    Virtual Background supports Agora Video SDK for Web v4.15.0 or later.

    v1.1.1

    New features

    You can now call checkCompatibility and test if AI Noise Suppression extension is supported on the current browser. For API details, see Virtual background.

    Fixed issues

    A black bar is no longer displayed to the left of the virtual background.

    v1.1.0

    New features

    You can create multiple VirtualBackgroundProcessor instances to process multiple video streams.

    v1.0.0

    First release.

    Video Calling